Rasaford Posted August 24, 2016 Share Posted August 24, 2016 Hi everyone, i (vex noob) am currently trying to implement a version of the Cooley - Turkey FFT in vex and was wondering if I missed something, or vex just doesn't support bitwise shift operations natively. I can write my own shitty functions to do it bit is just seems so unnecessay. Already looked in the Language reference and found nothing about the shifts (http://www.sidefx.com/docs/houdini15.0/vex/lang) Any insights would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
symek Posted August 24, 2016 Share Posted August 24, 2016 shl(), shr(), shrz() 1 Quote Link to comment Share on other sites More sharing options...
Rasaford Posted August 25, 2016 Author Share Posted August 25, 2016 wow, cannot imagine i didn't find that myself thanks a lot though. 1 Quote Link to comment Share on other sites More sharing options...
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