Jump to content

Static solver


Recommended Posts

This thing has been bugging me for a while, so I will just ask :)

So the static solver collision geo.

If the checkbox is ticked where is Use volume based collision detection is, then rbd solver is being used. if unchecked then bullet?

why there is no checkbox in bullet data tab?

it is just a bit confusing.

I mean I know that if I uncheck it and use bullet it works. it`s just a bit confusing as I mentioned :D

 

Link to comment
Share on other sites

SO the bullet collisions on static object works only with rbds and bullet solver. if you swap it with rbd solver only volume based collisions are working.

I thought that if I use multisolver and plug in bullet solver together either pop or pyro, it could work, but just tested it and it doesn`t.

Well I played around. asked question, answered myself. learned something :D:D

If anyone has something to add, please do ;)

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...