cudarsjanis Posted August 26, 2016 Share Posted August 26, 2016 This thing has been bugging me for a while, so I will just ask So the static solver collision geo. If the checkbox is ticked where is Use volume based collision detection is, then rbd solver is being used. if unchecked then bullet? why there is no checkbox in bullet data tab? it is just a bit confusing. I mean I know that if I uncheck it and use bullet it works. it`s just a bit confusing as I mentioned Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted August 31, 2016 Author Share Posted August 31, 2016 This is what I mean. anyone? Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted September 1, 2016 Author Share Posted September 1, 2016 SO the bullet collisions on static object works only with rbds and bullet solver. if you swap it with rbd solver only volume based collisions are working. I thought that if I use multisolver and plug in bullet solver together either pop or pyro, it could work, but just tested it and it doesn`t. Well I played around. asked question, answered myself. learned something If anyone has something to add, please do Quote Link to comment Share on other sites More sharing options...
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