Kobayashi Posted August 28, 2016 Share Posted August 28, 2016 (edited) Hi guys. I want to add velocity to normal direction of smoke's source mesh in smoke sim, I tried by "point sop" and "vop force" but I didn't fix it. I can do this for popnet It was so easy. I need to set key frame that velocity so I'd like to this by vex. Do someone have idea? help me please!!! thank you. Edited August 28, 2016 by Kobayashi Quote Link to comment Share on other sites More sharing options...
fencer Posted August 28, 2016 Share Posted August 28, 2016 (edited) @N = @N; //just in case @v = @N * ch("anim"); Edited August 28, 2016 by fencer Quote Link to comment Share on other sites More sharing options...
Kobayashi Posted August 29, 2016 Author Share Posted August 29, 2016 Thank you for reply me. I need to ask one more thing, How can I use that expression ?? I think I don't have normal attribute inside dopnet. sorry I don't really understand Houdini yet. Quote Link to comment Share on other sites More sharing options...
Yon Posted August 29, 2016 Share Posted August 29, 2016 Hi, in this file you will see how to bring the N of your geometry into dynamic network and apply it to velocity of pyro sim. there is also a Mult parm on the wrangle you can keyframe to control normal strength untitled.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
Kobayashi Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Thank you so much for your kindness!!! That is just what I want however, I got some question,, You write advice and something on sticky in Houdini. You said that "We use the N, but often you can use v, the velocity of a particle system." is not "Use N" so cool way? so, should I make v attribute in sphere geo what move normal direction? or something? sorry if its stupid question. Like this scene what I uploaded but my scene is not good,,especially moving normal directioin making_HDA_smoke.hipnc Edited August 29, 2016 by Kobayashi Quote Link to comment Share on other sites More sharing options...
Yon Posted August 29, 2016 Share Posted August 29, 2016 Using N of a geometry is good, you do not need to make v for your geo they are different things, both good - its only a choice normal is most used as static direction - it does not move. If your moving your smoke against a wall, pushing it down a path - simply moving your smoke by geometry that does not move, N is good. But say you animate your sphere, its movement is stored in velocity. Using v will make your smoke move like your animated sphere. Or you can push your smoke around by a particle system. all is good and cool with time it will be familiar to you Quote Link to comment Share on other sites More sharing options...
Kobayashi Posted August 29, 2016 Author Share Posted August 29, 2016 ah! okay I got it thank you for your help! sir Yon and Fencer! 1 Quote Link to comment Share on other sites More sharing options...
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