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RBD Velocity


Yon

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I am using the inherit velocity from point velocity option on the packed object. Which applies v from the sop path on the first frame.

But my geo becomes active later in the frame range. What's a efficient way to update the velocity? I know I could bring the centroids into a sop solver and attribute transfer v onto my geo

but I have had a bad experience with the sop solvers haha and am wondering if any1 has a better idea for this

thx

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You could try a CHOP delay node then calculate velocity based upon the delayed transformation. In this setup I have the sphere move 2 units over 24 frames, however the particles do not start to emit until frame #26. Inside the CHOP the delay is set to 26 frames so the velocity from frame #1 starts on frame 26 and the particles are set to inherit it.

Untitled-1.jpg

ap_delayed_particle_velocity.hiplc

Edited by Atom
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