Esperado Posted September 16, 2016 Share Posted September 16, 2016 How do i make a FEM object stay in air like its static but also take a punch and deform like its (Rigid) affected to gravity. Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 23, 2016 Share Posted September 23, 2016 hi - after you've set stuff up try adding a group node after the solidEmbed node (should go between the dopimport node/s) ...call it something like noJiggle in the group name (mine is jiggleA) ...and perhaps use a bounding sphere to contain the points you DONT want to move. these points will be pinned now in the autodop drop in a target constraint node at the bottom. Point the "constrained object" to your fem mesh (circled in pic below) and then in the "constrained points" slot type in the name in your group name (jiggleA for me) now you should find that your object is pinned in the air but the other bits (in my case the tendrils) are loose and FEM'y 2 Quote Link to comment Share on other sites More sharing options...
Esperado Posted September 24, 2016 Author Share Posted September 24, 2016 SWEET..... Thank you... works just like i want to... 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 27, 2016 Share Posted September 27, 2016 excellent - glad it worked and this is my first time on here my hou advice has been useful lol! Quote Link to comment Share on other sites More sharing options...
Esperado Posted April 3, 2017 Author Share Posted April 3, 2017 Can someone update this to Houdini 16 ? This dosent work in new version ? Quote Link to comment Share on other sites More sharing options...
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