lyansart Posted September 18, 2016 Share Posted September 18, 2016 What is the difference between creating the name attribute in the voronoi fracture, or later in the assemble? Quote Link to comment Share on other sites More sharing options...
reelinspirations Posted September 20, 2016 Share Posted September 20, 2016 Not sure if there is any difference. I also couldn't find anyway to NOT create the name attribute in the voronoi fracture. I ran a test using an attribute wrangle to create an attribute called oldname and assigned it the value of name before the assemble, and they were the same, which is what I thought would happen. Quote Link to comment Share on other sites More sharing options...
davpe Posted September 20, 2016 Share Posted September 20, 2016 there is no difference. you can disable creating the name in voronoifracture node (attributes tab > Create Name Attribute) Quote Link to comment Share on other sites More sharing options...
Yon Posted September 20, 2016 Share Posted September 20, 2016 A common fracturing technique is to do a basic fracture, then use a for each loop for each piece with one point feeding a voronoifracturepoints. This gives you the ratio of small bits to larger chunks. The name attribute from the first fracture and the second one will be mixed afterwards, this is a case when you need to create a new name attribute from the assemble SOP. Quote Link to comment Share on other sites More sharing options...
lyansart Posted September 24, 2016 Author Share Posted September 24, 2016 Thanks everyone, now it's more clear! Quote Link to comment Share on other sites More sharing options...
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