Rence Posted September 19, 2016 Share Posted September 19, 2016 Hi guys, I am relatively new to Houdini and would just like to know if there is a way to fill a mesh with a flip fluid. Now I don't mean a glass (open mesh) I am talking about a closed mesh (block of chocolate) I am wanting to have a source emit the liquid and then "fill" the chocolate square. In Realflow one can Invert Collision Normals to send the fluid through the top of the mesh and then fills up from the bottom. Is there a way to achieve this? I appreciate any help/suggestions!! Quote Link to comment Share on other sites More sharing options...
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