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Invert Collision Normals FLIP


Rence

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Hi guys,

I am relatively new to Houdini and would just like to know if there is a way to fill a mesh with a flip fluid. Now I don't mean a glass (open mesh) I am talking about a closed mesh (block of chocolate) 

I am wanting to have a source emit the liquid and then "fill" the chocolate square. In Realflow one can Invert Collision Normals to send the fluid through the top of the mesh and then fills up from the bottom. Is there a way to achieve this?

I appreciate any help/suggestions!!

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