art3mis Posted September 26, 2016 Share Posted September 26, 2016 Modelling and texturing things like leaves, flowers has to be one of the more challenging cg tasks. For one thing, no 2 leaves or flowers are exactly alike, for another there is often some translucency happening. Can anyone point me to some good tutorials on achieving high realism when modelling leaves, flowers, cherry blossoms, etc? Quote Link to comment Share on other sites More sharing options...
michael Posted September 27, 2016 Share Posted September 27, 2016 you can try the Trace SOP find some high res images of leaves - nice and flat - or head out with your camera and a piece of glass and take them yourself bring the images into Houdini and use the Trace SOP - it will get you the outline as a curve now you can build reasonable res geometry (and super low poly proxy) and you'll have the images for textures Quote Link to comment Share on other sites More sharing options...
art3mis Posted September 28, 2016 Author Share Posted September 28, 2016 Thanks. Do you think that was the technique Field.IO used for this piece? Quote Link to comment Share on other sites More sharing options...
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