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[novice] Flying playing cards


art3mis

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Hi

Coming from the world of Unity I'm trying to convert several of my older realtime  particle and shader tests to Houdini.

Most recently am working on a 'flying playing card' effect.

 

In Unity I created this using Unity's native particle emitter and a custom 2 sided shader for the playing cards

pw 2016

 

How would you approach this in Houdini? 

I know there probably isn't one 'best' way but I am more interested in the general approach. Would you create the playing cards as individual pieces of 2 sided geometry or could they be custom 'particles'?

How would you ensure the cards are random(shuffled)?

How would you keep the cards continuousy cycling?

For a high level of what I am trying to achieve see :55 in this trailer for the TV series The Magicians

 

Quick follow up. Just discovered the 'House of Cards thread in Effects Challenges archive

 

http://forums.odforce.net/forum/56-challenge-1-archive/

 

Will have to go thru to get some more tips.

 

Edited by eco_bach
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