Juzwa Posted October 14, 2016 Share Posted October 14, 2016 (edited) Hi, So Im having problems with hair penetarting the collision surface. The simulation itself is very good, there is no penetation of the guide curves. The penetration happens on the hair object - and ofcourse it happens, is just uses my simed curves as guides. I tried different settings but nothing really helps, I can still see the ugly penetration. Maybe I should do some kind of postprocess effect, to push out the hair from the surface. But then, how can I do that? Here is a vid, you can see the penetartion on scalp in 00:01 - 00:02: Here is the hip file and obj file for the guides (I use external geometry for guides, but I think it should work the same with scattered guides) https://dl.dropboxusercontent.com/u/22676624/HairPenetration.zip Edited October 14, 2016 by Juzwa Quote Link to comment Share on other sites More sharing options...
Atom Posted October 14, 2016 Share Posted October 14, 2016 (edited) The scene seems to be missing the actual body geometry. The OBJ in the ZIP file is just for the hair guides. (need LowPolyHeadSculp_v002.obj) Edited October 14, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Juzwa Posted October 14, 2016 Author Share Posted October 14, 2016 Ups, you are right. Fixed that: https://dl.dropboxusercontent.com/u/22676624/HairPenetration.zip Quote Link to comment Share on other sites More sharing options...
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