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whitewater control (More spray)


saca

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hi,
whitewater tool provides whitewater-effects as particles.
the particles(bubbles+foam+spray) born from white water source.(<- shelf tool)

my simulation has enough bubbles or excess , foam are a little less, and spray are very few.

*)whitewater control (spray few).png

whitewater control (spray few).png


I want to make the elements balance, especially to get more spray.
in other words "Amount".
which parameters are make it?
simply "Const.Birth", but it affects all elements.
One idea, adding another solver for spray element that switch off foam and bubble.

*)whitewater control (split solver).png

whitewater control (split solver).png

if using this method , spray particles can not be made foam particles , foam particles can not be made bubbles particles.

Is it usually done this?
Multi-solver?

 

thanks

Edited by saca
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22 hours ago, saca said:

hi,
whitewater tool provides whitewater-effects as particles.
the particles(bubbles+foam+spray) born from white water source.(<- shelf tool)

my simulation has enough bubbles or excess , foam are a little less, and spray are very few.

*)whitewater control (spray few).png

whitewater control (spray few).png


I want to make the elements balance, especially to get more spray.
in other words "Amount".
which parameters are make it?
simply "Const.Birth", but it affects all elements.
One idea, adding another solver for spray element that switch off foam and bubble.

*)whitewater control (split solver).png

whitewater control (split solver).png

if using this method , spray particles can not be made foam particles , foam particles can not be made bubbles particles.

Is it usually done this?
Multi-solver?

 

thanks

 

I usually follow the approach of doing bubbles and foam in one simulation and spray in another. Bubbles and foam needs to be simmed together because foam is essentially those bubbles which have surfaced. You can also do all of them in the same simulation but group them before saving the bgeos out. That way, you have full control during the render stage.

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thanks.

I see.
Only a good part should be used.

But if possible, I hope that I can decide the appearance rate beforehand.
I think I'll also consider a little more different way.

Edited by saca
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