charliejh Posted October 18, 2016 Share Posted October 18, 2016 Hi, Im working on a desert scene with a dust cloud blowing over some nice sand dunes geo. No matter what I do the pyro keeps clipping straight through the geo. The weird thing is this did happen with particles. Heres some of the things I've tried: Selecting the geo and making it a Static Object, Selecting the geo and making it a Terrain Object, Ticking the Use Deforming Geometry box, Ticking the Create Active Object box, Unticking the 'Use Volume Based Collision Detection' in the Collisions/RBD Solver tab. Changing Offset Surface from 0 to 1, 2 or 3. Im guessing there are some nodes that I will need to work with and connect up in order to produce a better collision but I do not know where to start. Any help appreciated, Thankyou Charlie Quote Link to comment Share on other sites More sharing options...
Yon Posted October 18, 2016 Share Posted October 18, 2016 You need to make a source volume dop set to collision http://www.tokeru.com/cgwiki/index.php?title=Smoke_and_Pyro#Collision section 19 Quote Link to comment Share on other sites More sharing options...
charliejh Posted October 19, 2016 Author Share Posted October 19, 2016 Mate even after reading that link a few times I still cant understand how to make the smoke collide with the geo. I dont know if that is all relevant since im not moving objects through the smoke. I created a Source Volume node and merged with the default Source Volume node, changed it to Collision. The smoke stays still and does not move now. I had a look at the scene file they included in the link and I still cannot understand it. If anyone has the time to produce a very basic scene with smoke colliding with an IMPORTED OBJ objects I'd really appreciate it. Cheers Quote Link to comment Share on other sites More sharing options...
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