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[novice] Need help with optimum settings for meshing (in Particle Fluid Surface node)


art3mis

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In the attached scene in my flattank_fluid node  I've set my Particle Separation to a coarse value of 0.2 even though I know I want my final value to be 0.02. (Note to self- upgrade RAM!)
If I use 0.02 my playback or preview takes forever even after caching, so perhaps I am doing something wrong(likely!)
I've then gone and cached just 1 second of particles in my compressed_cache node.

When it comes to meshing-surfacing however in my Particle Fluid Surface nodes I am confused by optimum settings to use.

Should I use the same Particle Separation? Can it be smaller and still make a difference?
What about Voxel Scale?

Any other tips or optimizations appreciated!

2016.09.10_FlipFluidsWebinar - Copy.zip

Edited by eco_bach
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I'm also interested in what experienced users have to share about the node, important parms to dial in, etc. Manual has good text about it though. As for the 0.02 separation - if your tank is fairly large (40x10x40) an i7/32gb is gonna turtle if not hit memory limit. A up-res technique Is to wedge with the Jitter Seed on wavetank node (wavetank_initial) or popreplicate . My workflow currently is to adjust separation until it's around 10m (roughly .1) and wedge it however many times. So you can get high particle count on average workstation. A final output closer to your iterations look is also a added bonus.

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