art3mis Posted October 19, 2016 Share Posted October 19, 2016 Hi As a 3d lighting novice I'm getting inspiration from the many lighting setups and tutorials available on youtube and elsewhere. One of my first personal projects is simulating a splash tank like in the following video. In terms of lighting, can you simply translate physical lights and logic to the 3d world ( ie reflectors, key and fill lights, diffusion, etc0, or is there more involved? How many and what types of lights would you use to recreate the following? ie Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 19, 2016 Share Posted October 19, 2016 To simulate a studio environment for lighting an reflections it´s probably more render-efficient and controllable to wrap an HDRI around your scene. You can arrange HDRIs interactively in COPs by placing high color depth images on a canvas and map that onto an environment light. I used images similar to those: And rendered out this for testing: http://www.konstantinmagnus.de/images/pvis00.jpg Quote Link to comment Share on other sites More sharing options...
art3mis Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) Thanks. I recall Rohan Dalvi suggesting a similar trick to simulate the type of effects you might get with HDRLightStudio. And a number of companys sell HDR studio 'packages', http://www.hdri-studio.com/cgi-bin/cgiwrap/hdri/orderpage.pl?l=1 https://store.greyscalegorilla.com/products/hdri-studio-pack but I'm skeptical about paying good $ for something you could recreate in photoshop yourself in a few minutes. http://cgalter.com/custom-studio-hdr/ Feel free to argue otherwise! For the testing, was it lit with a single environment light? Really nice! Edited October 19, 2016 by eco_bach Quote Link to comment Share on other sites More sharing options...
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