Atom Posted October 19, 2016 Share Posted October 19, 2016 (edited) Hi All, I have a packed primitives animation that I have assigned UVs to. However, when I unpack them for rendering I notice the UVs are not the same. Yes, I do have a UV attribute, but the values in the attribute have changed and are not longer correct. How can I configure a workflow so that I can seamlessly pass UVs through packed primitives? UVs before packing. UVs after unpacking. ( I manually assigned the Transfer Attributes) Thanks ap_rs_falling_leaves_fakeAir.hiplc Edited October 20, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted October 20, 2016 Share Posted October 20, 2016 (edited) you don't need to do anything, attributes that are packed inside geometry will be there when you unpack it. the transfer attribute parameters are for attributes that you need access to while the geometry is packed or to carry/overwrite attributes from packed prims to unpacked geo. so for your case you should remove uv from the transfer attributes parameters on the assemble and unpack sops Edited October 20, 2016 by dchow1992 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 20, 2016 Author Share Posted October 20, 2016 Thanks David, that works! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.