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[SOLVED]Packed Primitives Lose UVs on Unpack?

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Hi All,

I have a packed primitives animation that I have assigned UVs to. However, when I unpack them for rendering I notice the UVs are not the same. Yes, I do have a UV attribute, but the values in the attribute have changed and are not longer correct.

How can I configure a workflow so that I can seamlessly pass UVs through packed primitives?

UVs before packing.Untitled-1.jpg

 

UVs after unpacking. ( I manually assigned the Transfer Attributes)

Untitled-2.jpg

Thanks

 

ap_rs_falling_leaves_fakeAir.hiplc

Edited by Atom

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you don't need to do anything, attributes that are packed inside geometry will be there when you unpack it. 

the transfer attribute parameters are for attributes that you need access to while the geometry is packed or to carry/overwrite attributes from packed prims to unpacked geo.

so for your case you should remove uv from the transfer attributes parameters on the assemble and unpack sops

Edited by dchow1992

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Thanks David, that works!

 

Untitled-2.jpg

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