catchyid Posted October 20, 2016 Share Posted October 20, 2016 Hi, I have a missile, and I want to create a smoke effect like the picture attached. I have not used Houdini Pyro, neither particle system, I have just watched some tutorials to have a broad understanding. My question: I understand that Pyro needs a source, which one is a better source: emit particles from the back of the missile, select the entire back polygons and use them as a source? Thanks, Quote Link to comment Share on other sites More sharing options...
jiejie Posted October 20, 2016 Share Posted October 20, 2016 u can select the entire back polygons( or delete part of them, or scatter it to points and give some noise) and use them as the source. 1 Quote Link to comment Share on other sites More sharing options...
Hokmah Posted October 20, 2016 Share Posted October 20, 2016 should be useful: https://www.youtube.com/watch?v=Ed-sdDrePyo 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted October 23, 2016 Author Share Posted October 23, 2016 Thanks guys Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.