Jump to content

missile thrust fire/smoke


Recommended Posts

Hi,

I have a missile, and I want to create a smoke effect like the picture attached. I have not used Houdini Pyro, neither particle system, I have just watched some tutorials to have a broad understanding. My question: I understand that Pyro needs a source, which one is a better source: emit particles from the back of the missile, select the entire back polygons and use them as a source?

Thanks,

smoke_missile.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...