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Mastering lighting by avoiding Global Illumination


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You learn lighting better if you start without GI. Other than that:

- Increases render times (while working, too)

- Noise / Flickering

- Brightens your image, lowers contrast

I think the strength lies in combining controllable lighting setups with global illumination. Many artists think its sufficient to just wrap an HDRI around your scene, activate GI and get some realistic image. A few years later they may find out that realism alone does not lead to impressive images. Here are two tutorials I recorded on lighting by hand. They should be applicable to Houdini, as well:

 

 

 

Edited by konstantin magnus
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