Brickouz Posted October 30, 2016 Share Posted October 30, 2016 Hello! I was wondering if some of you had a strategy to render high resolution simulations. For exemple, to render a high resolution smoke, can you render at a low resolution multiple times? Thank you! Quote Link to comment Share on other sites More sharing options...
Yon Posted October 30, 2016 Share Posted October 30, 2016 you can use up res solver 1 Quote Link to comment Share on other sites More sharing options...
Brickouz Posted October 30, 2016 Author Share Posted October 30, 2016 Ah! I heard of this before! What is up res about please? Quote Link to comment Share on other sites More sharing options...
Yon Posted October 30, 2016 Share Posted October 30, 2016 It will take your pyro sim and re simulate it with a higher voxel count the low res needs to be cached with vel ctrl click up res container in the shelf somewhere then select your smokeobject in DOPs and hit enter in viewport theres option in up res solver to run off a file from disk Its primary use is to up res without changing the general shape of your low res, re timing and using high frequency turbulence for details. I don't think it's much more (if any) more efficient then running high res from start. But can be in more complicated sims where there is things acting on your vel field ( dop forces ect). Look at clustering in the manual and shelf as its what makes a difference 1 Quote Link to comment Share on other sites More sharing options...
Brickouz Posted November 7, 2016 Author Share Posted November 7, 2016 I get it, thank you a lot! Quote Link to comment Share on other sites More sharing options...
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