prekabreki Posted November 12, 2016 Share Posted November 12, 2016 I'm making it rain with a cloth sim. I'm trying to modify the mantra surface material to use two texture maps, one for each side. I'm not having much luck and was wondering if someone could help? Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 12, 2016 Share Posted November 12, 2016 Inside your shader, use a "TwoSided" node, that should do the trick. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
prekabreki Posted November 13, 2016 Author Share Posted November 13, 2016 15 hours ago, Thomas Helzle said: Inside your shader, use a "TwoSided" node, that should do the trick. Cheers, Tom Thanks, but could you elaborate? I've never been any good at shader building. Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 13, 2016 Share Posted November 13, 2016 (edited) Well, the TwoSided node has separate inputs for front- and backsides, so you put it in your shadernetwork and plug the two texturemaps into the two slots, then connect the output to where you want the textures to show up, like a normal texture map. Cheers, Tom P.S. Greetings to Iceland - I worked for a while at Caoz on "Legends of Valhalla" ;-) Edited November 13, 2016 by Thomas Helzle Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.