vfxing123 Posted November 13, 2016 Share Posted November 13, 2016 so i met a problem the fire through the wall , actually i add a collision system but i do not know it do not happen , perhaps inside existence mistake , please help me! superior. the file is here. problem_fire_collision.hip Quote Link to comment Share on other sites More sharing options...
mine Posted November 13, 2016 Share Posted November 13, 2016 (edited) Wait for an answer from an expert here, but what you can do is to add point velocity before the fluid source node in your collision geo. This will generate an addiotional volume (collisionvel) that will help the collision. You can initialize this velocity with vectors going parallel to the surface, so you can knida direct the flames to wherever you want Edited November 13, 2016 by mine Quote Link to comment Share on other sites More sharing options...
dimovfx Posted November 14, 2016 Share Posted November 14, 2016 Here, just added enforce boundary node for the heat field. problem_fire_collision_alexFix.hip 3 Quote Link to comment Share on other sites More sharing options...
vfxing123 Posted November 16, 2016 Author Share Posted November 16, 2016 On 2016/11/14 at 3:38 PM, sasho78 said: real thank you ! it works. On 2016/11/14 at 3:38 PM, sasho78 said: Quote Link to comment Share on other sites More sharing options...
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