Jump to content

problems with flip mesh when upresing sim


pau22

Recommended Posts

Hi!

I have a problem in my sim when I try to increase the resolution. 

I get close to the results I want when the simulation is about 2 million particles but when I increase it (15 M) the results get worse, the mesh looks chaotic and the particles are really sparse.

Also some particle has to much velocity. Should I try to delete the particles based on velocity and don't mesh it? Iv'e tried to change particle collision method(move outside), not reseeding particles and no detect under resolved particles but with not much success.

 

 

Low res sim:

low res sim.png

High res sim:

hi res mesh.png

Edited by pau22
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...