art3mis Posted November 15, 2016 Share Posted November 15, 2016 Hi Have a FLIP tank sim with simple geometry (extruded letters) falling into a FLIP tank. Only after meshing do I notice a mistake. Water seems to be 'sticking' to the corners and edges of my geometry even BEFORE there is any contact or collision. Why is this happening? Quote Link to comment Share on other sites More sharing options...
dimovfx Posted November 15, 2016 Share Posted November 15, 2016 It seems that you are meshing the points from geometry. You need to delete all the geometry after Dop import leaving only particles. Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 16, 2016 Author Share Posted November 16, 2016 Thanks. In practical terms does this mean I need a Blast node after my import_fluidtank(DopIO) node inside my fluidtank_fluid node? Quote Link to comment Share on other sites More sharing options...
dimovfx Posted November 16, 2016 Share Posted November 16, 2016 Yes, enter "*" in Group, and set Group Type to "Primitives" . Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 16, 2016 Author Share Posted November 16, 2016 great, thanks! Quote Link to comment Share on other sites More sharing options...
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