abojung Posted November 17, 2016 Share Posted November 17, 2016 (edited) Im stuck at this point in the particles debris. So my structure collapses to the ground with a typical rbd sim. But when i emit debris particles from them, my particles seems to stop falling after colliding in the top floor of the building and just stays there like a sleeping object. I am using vdb from polygons for my collision geometry which is the geo from the sims. Is there a way to tell the particles to not go still and fall along with the falling building. Thanks alot. Edited November 17, 2016 by abojung not allowed to show the video here from my boss. Quote Link to comment Share on other sites More sharing options...
6ril Posted November 17, 2016 Share Posted November 17, 2016 Can't check right now, but could it be that you need to check "use deforming geometry" ? Quote Link to comment Share on other sites More sharing options...
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