anto187 Posted November 18, 2016 Share Posted November 18, 2016 hello all, im currently workon this kindly fx (poly desintegration drive by pop) for my daily fx training update. long time ago , i have the sample scene that achived this effect, but i lost the file, that i get from houdini forum (forget what the nome of forum is). is there any helped with this..basicly i want to drive polygon per face by particle, really appreciate if someone can give me sample file to help me learn kind this effect (poly desintegration with the face rotate directly to the tangen velocity) please help me.. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 18, 2016 Share Posted November 18, 2016 You might want to visit Tokeru. There are several polygon effects with example files on that site. Quote Link to comment Share on other sites More sharing options...
ikoon Posted November 18, 2016 Share Posted November 18, 2016 Hello Supri, I have a source file here ... also inspired by Matt Estela, as Atom said. 1 Quote Link to comment Share on other sites More sharing options...
anto187 Posted November 18, 2016 Author Share Posted November 18, 2016 @atomic, i think i still didnt find the sample file, @jiri miratsky, really thanks for the link, its really great fx, but is there any simple one, because i had open the sample and it lot more simple but i lost the file and forget where i i download it. here's i try to rebuild it but still failed i think. any help for this, for the correct way (polygon (sop) drive by particle (pop)) ?? particle_drive Poly.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted November 18, 2016 Share Posted November 18, 2016 Ikoon's example file looks pretty close. You can put a switch at the top and swap in a torus. ap_ik_grow_polys.hiplc 1 Quote Link to comment Share on other sites More sharing options...
anto187 Posted November 18, 2016 Author Share Posted November 18, 2016 can i inject this setup with pops? really need to blow and flying with turbulance force with the polygon Quote Link to comment Share on other sites More sharing options...
Farmfield Posted November 18, 2016 Share Posted November 18, 2016 As packed prims are points, you can actually use all POP forces directly piped into the bullet solver - then you can take any object, use a facet to slit the primitives, extrude them just a tad, then pack them and pipe them into a bullet sim and drive it all with POP forces. Quote Link to comment Share on other sites More sharing options...
anto187 Posted November 18, 2016 Author Share Posted November 18, 2016 yes, it will great on bullet solver(), but i think it will great on just pops level, because i need it finaly to scale it to zero on each prim follow scale by age of the particle, and at the end, the particle turbulance triggered by noise or color ramp. i made some test, and made me sweat again. particle_drive Poly2.hipnc Quote Link to comment Share on other sites More sharing options...
anto187 Posted November 19, 2016 Author Share Posted November 19, 2016 hello guys, this morning i modified from Ikoon's example ,its seems work and i modified the wrangle to keep the rotation to not pop up when it blow, but stuck when need the face to facing velocity direction, can someone help me with this, and maybe add some random rotation to the particle? ap_ik_grow_polys_modified_v1.hiplc Quote Link to comment Share on other sites More sharing options...
anto187 Posted November 19, 2016 Author Share Posted November 19, 2016 i have got from sidefx forum from the dude, called nima, this is great approach, smooth and clean...but still not finding the rotation futures, i tried from other sample using orient attribute, but somehow it missing the orient attribute from the dop pops, and my next question, is the polygon will rotate, when the orient was called. here the file, can some one to fix it..? particle_drive Poly FIXED2.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.