Jump to content

FLIP through wall effect?


shawn_kearney

Recommended Posts

Does anyone have any tips or a tutorial on getting FLIP fluids to break through pre-factured geometry? I'm having a heck of a time getting this to work right. Fluids leak through no matter what I try, I even took the DOP import and created an inflated collision volume. It works "better" but I'm still getting stray particles though, and it's SLOW. Trying the technique with VDB next.

Any tips would be very much appreciated.

Link to comment
Share on other sites

the issue is that I have have stones being selectively being unglued, so I don't want the water to pass through the unglued portion, but it is. It's leaking through the fractures no matter what I do. The answer still might be in Enforce Geometry, but I don't know enough about that node just yet. I'll look into it.

Any other hints here? I'll clean up my file and upload later.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...