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FLIP through wall effect?


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Does anyone have any tips or a tutorial on getting FLIP fluids to break through pre-factured geometry? I'm having a heck of a time getting this to work right. Fluids leak through no matter what I try, I even took the DOP import and created an inflated collision volume. It works "better" but I'm still getting stray particles though, and it's SLOW. Trying the technique with VDB next.

Any tips would be very much appreciated.

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the issue is that I have have stones being selectively being unglued, so I don't want the water to pass through the unglued portion, but it is. It's leaking through the fractures no matter what I do. The answer still might be in Enforce Geometry, but I don't know enough about that node just yet. I'll look into it.

Any other hints here? I'll clean up my file and upload later.

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