tamagochy Posted November 24, 2016 Share Posted November 24, 2016 When i use it for density field in pyro sim i always get squares at the low density parts of density field. It possible to avoid this or add somthing to fix it? Quote Link to comment Share on other sites More sharing options...
bunker Posted November 24, 2016 Share Posted November 24, 2016 maybe some volumecompress SOP in your setup? you can check in a python shell: for i in hou.nodeTypeCategories()["Sop"].nodeTypes()["volumecompress"].instances():print i Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 25, 2016 Author Share Posted November 25, 2016 Yes i use volum compress. But when i disable gasblur all fine. Its only happen when gasblur enable... Quote Link to comment Share on other sites More sharing options...
bunker Posted November 25, 2016 Share Posted November 25, 2016 A screenshot of the issue or a HIP file would help Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 28, 2016 Author Share Posted November 28, 2016 Just sim it and after 250 frames in less density area you will see it gasblur.hipnc Quote Link to comment Share on other sites More sharing options...
bunker Posted November 29, 2016 Share Posted November 29, 2016 (edited) of course, it's a volume compress node that create tiles, nothing weird there check "/obj/smoke_column/volumecompress1/" and can set the "Constant Tile Tol" to zero Also I would reduce the "Quatization Tol" to 0.001 so it's a bit less noisy I muliplied the density display 10x so you can see the compression (frame 250) Edited November 29, 2016 by bunker 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 29, 2016 Author Share Posted November 29, 2016 But why it happen only when i use gasblur? Without it no tiles on the smoke. Volume compress depend from fields? Quote Link to comment Share on other sites More sharing options...
bunker Posted November 29, 2016 Share Posted November 29, 2016 (edited) That's the result of diffusion (what the gas blur does) you'll get more areas of low density over time. Check out the HIP file attached. blur_and_compress.hip Edited November 29, 2016 by bunker 2 Quote Link to comment Share on other sites More sharing options...
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