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Displacement rendering with motion blur takes long time


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Hi guys

I have a flip tank simulation from ocean surface and it has a displacement map created from the ocean below. So as I render the flip object with mantra when "Allow Motion Blur" is off everything is OK but when I turn on the "Allow Motion Blur" it can not create the displaced geometry in render time and it takes for ever although cpus are on 100% load. And I should say the "Allow Image Motion Blur" is off and I just want motion vector pass from rendering. I tried different rendering engines and raytrace motion blur but no change. I try to create a small hip from that now.

I would be really thankful if you can help me with this problem.

Update:

I added hip file and sorry for the size.

ForumFiles.rar

Edited by mosssi
added hip file
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