mstarktv Posted November 30, 2016 Share Posted November 30, 2016 This has been really getting on my nerves the past few days. I'm just messing around with particles and their attributes, connecting them to a Principal Shader for practice. I can get Emission to turn on(emitillum), I can control the intensity(emitint) but I cannot for some reason figure out how to control the Emission color. I know that Emission Color's parameters are: emitcolorr emitcolorb emitcolorb In my example I did a lowish-res flip sim and connected the velocity to Emission Intensity (@emitint = @v;) for example. However, When I colored my particles using a ramp and using the velocity channel, I figured I would try: @emitcolorr = @Cd.r ...and so on for Green and Blue. But, this did not work. I feel like I'm dancing around the answer but not able to find it after searching. I wonder if anyone else has run into this? Best, Stark! Quote Link to comment Share on other sites More sharing options...
mestela Posted November 30, 2016 Share Posted November 30, 2016 Not in front of houdini right now, but try v@emitcolor = @Cd; It's a UI quirk that when you see parameter tooltips appear as 'parmr parmg parmb', you have to read that and know 'ah, its a vector called parm'. 1 Quote Link to comment Share on other sites More sharing options...
mstarktv Posted November 30, 2016 Author Share Posted November 30, 2016 My favorite thing about this is how much I kept trying to feed in different vectors. Yep, that did it! My favorite part is I had the thought "what if I add "v@" in front because it's a vector "nah, i'll try {x, y, z} instead. Well now I know! Thanks, Matt. Quote Link to comment Share on other sites More sharing options...
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