Jump to content

Pyro Smoke intersecting Geometry (Newbie Question)


byronfillmore

Recommended Posts

I am racking my brain trying to figure out how to composite my simulation that has smoke intersecting with geometry.

Basically, I have a simple simulation with some billowing smoke coming off of some fractured geometry.  How do I render the smoke to exclude the areas hidden by the geometry.  Is there some kind of Alpha Mask that needs to be generated with the smoke?

I apologize if this is a stupid question but I am just learning VFX.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...