Atom Posted December 4, 2016 Share Posted December 4, 2016 (edited) Hi All, I have a long animation with audio. I have set my start frame to 810 and my end frame to 1010. I create a flipbook so can check my lip synch in real time. However, there is no audio in MPlay..? I navigate the menu Anim\Load Audio there is no option to read the audio from the timeline. Is there a way to configure MPlay to use the audio from the timeline directly? Shouldn't this just be the default? Edited December 4, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
jiejie Posted December 9, 2016 Share Posted December 9, 2016 R-click of the flipbook with new setting, click the flipbook, there is the audio filename in the window of Render Flipbook, u can upload the audio file here ( .wav ), and also u can offset the audio frame. When u do the flipbook , it will automatically render ur scene with the audio . Quote Link to comment Share on other sites More sharing options...
Atom Posted December 9, 2016 Author Share Posted December 9, 2016 Thank you, that works. I found it is better to offset the flip book range rather than the audio. I guess I was initially afraid of destroying those global variables for the frame range. Quote Link to comment Share on other sites More sharing options...
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