jackassol Posted December 9, 2016 Share Posted December 9, 2016 Hallo, i am scattering points on a surface of a tube to clone cubes on it. Does anyone know how to offset the scatter point position more to the inside of the Tube? Thx guys! Quote Link to comment Share on other sites More sharing options...
stevegh Posted December 9, 2016 Share Posted December 9, 2016 You can drop an Attribute Wrangle before the scatter sop and enter: @P += @N * chf("shift"); Then press the 'Create spare parameters...' button to the right of the VEX code box which will create a slider for you to control the offset. Negative values will push it inward. tubeShift.hip 1 Quote Link to comment Share on other sites More sharing options...
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