Atom Posted December 12, 2016 Share Posted December 12, 2016 (edited) Hi All, I am trying to apply a set of materials to geometry generated by this SideFX Streamers Effect tutorial. I have the HIP file setup correctly and I have added materials to the original shape. However, the Skin node seems to lose or drop the shop_materialpath attribute. How can I restore that so each of my streamers has the correct material? The copies are red, but the skinned result is white? ap_trails_from_circle_mat_issue.hipnc Edited December 12, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
stevegh Posted December 12, 2016 Share Posted December 12, 2016 Use the Material SOP after the skin or copy the attribute over? Quote Link to comment Share on other sites More sharing options...
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