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Static object destruction


n4vdeep

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Hey odforce talent

I need help trying to figure out how to make an object crumble while leaving it where it is, in other words... I take the pig head test geo, transform it in Y say 2 or 3 units and then connect up scatter, voronoi etc, the usual nodes to start a destruction sim. I then click on the RBD Glue Object from the Rigid Bodies shelf to create the glue network in DOPS but on pressing play the pig head just drops and hits the ground and breaks (looks good but not the effect I am after) I want the pig head to stay suspended in mid air and its fractures to crumble and hit the ground..... How can this be achieved?

Any help you guys can give me would be great

Thanks

Nav

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Hey guys, thank you for your suggestion, I have tried both with 50 50 results, I'm probably doing it wrong in all likelihood. Wondering if someone can take a look at my scene file? I have added some notes in the scene to give an idea of how I was trying to do this. Sorry if this is not helpful, just want to understand how to make this effect work....

Thanks

Nav

pighead_crumble_test.hipnc

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wow you are quick. Thanks for spotting the typo, If I had not made the typo would this have worked? Just trying to understand if I was on the right track? I noticed you've also added a attributevop into the sop solver and connected up some vex nodes inside of that, I don't fully understand that part? Sorry if I am asking too much...

 

 

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the AttrVOP  is the doing the same as the wrangle they both do the same, just two different options.

 

And yes it should work out if you just the @Frame in your file, the file that I posted is the same I just delete a bunch of stuff that you do not need

Edited by Sepu
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