misterbil Posted December 15, 2016 Share Posted December 15, 2016 Hello, I'm Trying to create a smoke cloud loop. After generating a sim and creating a bgeo sequence. I use 2 time shifts to offset my animation and use a Volume mix to merge one onto the other smoothly. But for whatever reason the first (and thus last) frame of the result it looks as if one bounding box is cropping the volume.. but if I do a lower resolution of the exact same sim, it's all fine! I can't figure out why, how to force a certain BB to be used. help or previous related post would be greatly appreciated. PS: also attached the hip file. SmokePuff_07_V1.hip Quote Link to comment Share on other sites More sharing options...
dimovfx Posted December 16, 2016 Share Posted December 16, 2016 this Peter Quint tutorial should help https://vimeo.com/46910933 Quote Link to comment Share on other sites More sharing options...
misterbil Posted December 16, 2016 Author Share Posted December 16, 2016 HAHAHA, thanks Alexander! I'm actually the one that started the conversation about the looping with Peter. I'm using his technique for the timeshift, butI had a couple of issues with the blendshape where the position of both sim get jittery. That's why I was trying to use the VolumeMix SOP and was wondering if anyone had this same problem. and maybe an easy solution, like "oh you just need to switch X on" or " you forgot to do Z here". But thank you it is a very good and useful tutorial. Quote Link to comment Share on other sites More sharing options...
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