Gubkin Posted December 22, 2016 Share Posted December 22, 2016 Hello everyone, I am trying to achieve an effect similar to the video bellow: Explosion I am currently working on the secondary arrowed smoke that rises right after the explosion. My problem is that I cant seem to figure out how to make the beginning of the arrow sharp and also I want the smoke to expand significantly more after the initial arrow (check attached image) I am currently doing this with an emitter, is that the right way to go or I should use another technique like creating velocity arrows and using the pump relationship? Any other advice on creating this effect or on fluid simulations in general is welcomed. Thanks a lot Quote Link to comment Share on other sites More sharing options...
fencer Posted December 22, 2016 Share Posted December 22, 2016 You can try for example to add divergence. pyro_arrow.hip 3 Quote Link to comment Share on other sites More sharing options...
Gubkin Posted December 23, 2016 Author Share Posted December 23, 2016 Thanks a lot for the example I just checked it out Quote Link to comment Share on other sites More sharing options...
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