shawn_kearney Posted December 23, 2016 Share Posted December 23, 2016 (edited) I created a growing 'ribbon' shape (see attached) by changing the size of a grid in the 'x' axis while proportionally increasing the number of columns. I'd like to use this to simulate cassette spewing out tape, but I can't seem to find an solver that will work. I've tried FEM/Solid, FEM/Cloth, Grain and Wire, but I can't get it to work with deforming geometry that 'grows' this way. I think one option might be to use Bullet with spheres copied to the points and a constraint network, I can easily copy the position of the sphere to the position of the associated point, but using Fractured RBD again when I can even manage to get geometry into DOP I am only getting the spheres associated with the first points. Is there any way to do such a simulation on geometry that lacks a fixed number of points? (cross posted on facebook Houdini Artists group) tape.hiplc Edited December 23, 2016 by shawn_kearney Quote Link to comment Share on other sites More sharing options...
Atom Posted December 23, 2016 Share Posted December 23, 2016 (edited) Instead of trying to emit new geometry from a static location what if you simply set the object in motion and left non-fading trails? Here is a link to such a setup. Edited December 23, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted December 23, 2016 Author Share Posted December 23, 2016 I am not sure how I'd implement this technique. What I want is to simulate the tape as if it were being pulled from the reel and keeps piling up. My plan was to let the tape grow to a certain point then pin constrain the ends so that the new geometry wouldn't have anywhere to go but downward. In practice there would be a bit more involved, but that's the basic idea. Just thinking out loud so I don't forget, what if I started with a big piece of tape with a force attribute assigned to the global position of where the tape was being "pulled", and then deleted the extraneous geometry after. That should work. Quote Link to comment Share on other sites More sharing options...
Atom Posted December 24, 2016 Share Posted December 24, 2016 What about that worms example on Matt's Tokeru page? It uses a wire solver to pile up a continuously growing strand. Quote Link to comment Share on other sites More sharing options...
shawn_kearney Posted December 24, 2016 Author Share Posted December 24, 2016 Yeah, I am familiar with the original example and that's where I sort of got my revised idea from. Still have a bit to go on the dynamics (right now it looks like a fabric ribbon and not magnetic tape) and VOP network is a little messy, but you should get the basic idea. Color is absolute velocity. tape.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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