ObiNon Posted December 27, 2016 Share Posted December 27, 2016 Hey Guys, I am trying to simulate particles around a swaying hive. I found a setup in the houdini forums that did something close to what I need in 2005 using the old popnet. That setup was orbiting particles around points on an arm that was deforming. I have basically just replaced the arm geo with a beehive and adjusted some of the popnet's parameters. Is there a more recent/better way to set something like this up ? Or can someone directly translate it to the newer popnet paradigm ? You will notice that this scene uses the orbit pop which has since been renamed to pop axis. Here is the .hip Thanks ! bees_around_hive.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted December 27, 2016 Share Posted December 27, 2016 Here is a topic on flocking to and around objects. http://forums.odforce.net/topic/26638-rbd-orientation/#comment-153924 Quote Link to comment Share on other sites More sharing options...
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