Atom Posted January 1, 2017 Share Posted January 1, 2017 Hi All, I have a waterfall with a basin. I want to try to lower the area in the selection in a natural way. I have tried adding a sculpt node but sculpt does not seem to do anything when I move the brush over the area. Houdini does not seems to support any sculpting brushes like other packages. Is there some way to use a force or field to push the faces down so the water will flow better? Quote Link to comment Share on other sites More sharing options...
bunker Posted January 2, 2017 Share Posted January 2, 2017 I would use a wrangle node, much more flexible and procedural than sculpting by hand what you're after is a falloff distance from some points, that can be done with the "nearpoint" and "distance" functions:scupt_ground.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted January 3, 2017 Author Share Posted January 3, 2017 Thanks for the example file! Quote Link to comment Share on other sites More sharing options...
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