elecstorm Posted January 3, 2017 Share Posted January 3, 2017 Hi! Is there a way to bake a volume to point cloud during render? I did it for polygons by pcwrite function and by micropoly mantra with uniform measuring (1 point for 1 primitive). But if I do this with any volume shader - pcwrite does not work after pbrlighting node (as part of compute lighting node, and I did pbrlighting manually to get Cf): rendering freezes. I want to get point cloud with Cf color for each voxel. Quote Link to comment Share on other sites More sharing options...
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