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Bake Volume On Render To PC


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Hi!

Is there a way to bake a volume to point cloud during render?

I did it for polygons by pcwrite function and by micropoly mantra with uniform measuring (1 point for 1 primitive).

But if I do this with any volume shader - pcwrite does not work after pbrlighting node (as part of compute lighting node, and I did pbrlighting manually to get Cf): rendering freezes.

I want to get point cloud with Cf color for each voxel.

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