Halltom92 Posted January 3, 2017 Share Posted January 3, 2017 Hi everyone, I'm trying to figure out a way I can offset a keyframe by a channel value. For example, I want to animate the uniform scale on a sphere but I want to be able to control the start frame of the animation by a channel value. I'm sure there is a way you could do this in CHOPS, but I'm not very comfortable using CHOPS, and thought there must be a simpler way of doing this! Thanks in advance Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted January 3, 2017 Share Posted January 3, 2017 (edited) You mean this? If you mean importing an already made animation of some kind, you can use the channel CHOP to import the animation and a shift node to offset its start Edited January 3, 2017 by vtrvtr Quote Link to comment Share on other sites More sharing options...
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