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Offset keyframe by channel

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Hi everyone,

I'm trying to figure out a way I can offset a keyframe by a channel value. For example, I want to animate the uniform scale on a sphere but I want to be able to control the start frame of the animation by a channel value. I'm sure there is a way you could do this in CHOPS, but I'm not very comfortable using CHOPS, and thought there must be a simpler way of doing this!

Thanks in advance

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You mean this?


If you mean importing an already made animation of some kind, you can use the channel CHOP to import the animation and a shift node to offset its start



Edited by vtrvtr

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