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Alembic for RBD simulation


Tomasz Dabert

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Hello!

I got a task to make a sim of a part of alembic file. There is a car flipping and the flip animation was made in other software and I am supposed to simulate the bumper and lights detaching and crashing. My first approach was to seperate the parts that are going to be simulated with some group and delete nodes but when I ve put all to DOP the results were bad. Do you have any suggestions on how to approach this?

Thank you in advance,

Tomasz

 

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I think you are on the right path. Separate out all the objects you want to detach then re-attach them to the main car body using constraint. At key points in the animation simply hand animate the constraint strength to zero to release that part from the main car body. The velocities should be inherited from the master object.

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