brucelay Posted June 6, 2005 Share Posted June 6, 2005 HI! I am a CG student learning Houdini and renderman. I have successfully baked UV in Mantra but I still do not have any idea of how to bake UV/texture in Houdini for renderman. Can someone pls help me? This is the thing that I wanted to know for a long time! Pls! Thank you for your time and attention! Quote Link to comment Share on other sites More sharing options...
rjpieke Posted June 6, 2005 Share Posted June 6, 2005 HI! I am a CG student learning Houdini and renderman.I have successfully baked UV in Mantra but I still do not have any idea of how to bake UV/texture in Houdini for renderman. Can someone pls help me? This is the thing that I wanted to know for a long time! Pls! Thank you for your time and attention! 18568[/snapback] See attached. Let me know if any of it doesn't make sense! bakeTex.zip Quote Link to comment Share on other sites More sharing options...
brucelay Posted June 7, 2005 Author Share Posted June 7, 2005 See attached. Let me know if any of it doesn't make sense! 18571[/snapback] Thanks rjpieke! I think I want to buy you a cup of coffee! Thank you very very much! Quote Link to comment Share on other sites More sharing options...
rjpieke Posted June 7, 2005 Share Posted June 7, 2005 Thanks rjpieke!I think I want to buy you a cup of coffee! Thank you very very much! 18598[/snapback] Heheh... I've just recently discovered Starbucks' "Mint Mocha Chip Frappucino" (ugh ... I feel almost dirty saying that - what ever happened to just "coffee"?). YUM!!! I'm glad it helped ... good luck with your studies! Quote Link to comment Share on other sites More sharing options...
brucelay Posted June 7, 2005 Author Share Posted June 7, 2005 Heheh... I've just recently discovered Starbucks' "Mint Mocha Chip Frappucino" (ugh ... I feel almost dirty saying that - what ever happened to just "coffee"?). YUM!!!I'm glad it helped ... good luck with your studies! 18607[/snapback] After testing out the sop network, I found a problem. It is only point light could be baked. It does not work corrrectly if I have ambient light in the scene. Do you have any clue of how I can bake ambient light as well? Quote Link to comment Share on other sites More sharing options...
rjpieke Posted June 8, 2005 Share Posted June 8, 2005 After testing out the sop network, I found a problem. It is only point light could be baked. It does not work corrrectly if I have ambient light in the scene. Do you have any clue of how I can bake ambient light as well? 18616[/snapback] I'd guess that you should be able to achieve this by modifying the attached shader to include an ambient() call. One more thing to note is that the network I've posted will not allow baking of GI or occlusion. To do that, you'll need to retain an initial copy of your geometry, launch rays from _Pref, and let them hit the initial geometry. If that didn't make sense, don't worry about it right now. Quote Link to comment Share on other sites More sharing options...
edward Posted June 8, 2005 Share Posted June 8, 2005 But it's a global ambient, just brighten your baked textures, no need to render anything. Quote Link to comment Share on other sites More sharing options...
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