violalyu Posted January 13, 2017 Share Posted January 13, 2017 Hi Houdini friends! Has anyone tried to do crowd simulation where you have the agent going upstairs and down stairs? I was trying to use the mocapbiped3 and use the steps -> sidefx_male_walk_to_step_up and I baked it out with locomotion checked. In the crowd simulation I used the locomotion instead of in-place, and as it's from walk to step up it doesn't form a continuous cycle, and it keeps going down a little bit when looping with itself. I tried to use follow terrain, but it didn't work out well. Is there a good way to do these kind of movements? Going upstairs / downstairs? Thanks!!! Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 13, 2017 Share Posted January 13, 2017 i found to get nice continuing locomotion i needed to fiddle with 2 options in the agent... with my own fbx export i have my walk cycle of my character and then a root joint that moves with my character (im my case exactly 1.8m for a walk cycle that seamlessly loops in maya) i think from memory i needed to click on the convert to in-place button and the apply clip locomotion. i know i defintiely needed rootbone animation tho exported with by fbx character otherwise he just snapped back to his original posiition. sorry i cant help more with that as i haven't tried steps. I also havent tried the mocap rigs off the shelf i literally just jumped in the deep end yday for the first time and did a crowd sim lol Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 13, 2017 Share Posted January 13, 2017 heres mine - they locomote happily following the pop sim controlling them - avoiding and following a path.. and then ragdoll altho not finished the setup on the latter bit yet... just head and upper torso so they fall like weebles lol! on youtube theres half a dozen good little tutorials on fxhive by sidefx themselves i think - only about 4 mins long - search for those and you'll get some good info on them Quote Link to comment Share on other sites More sharing options...
violalyu Posted January 13, 2017 Author Share Posted January 13, 2017 Thanks Anthony! I've baked it as locomotive, the problem is that for stairs, the movement goes up and then it went back to plane and then goes up again, and it doesn't remember the last position...but thanks all the same!!! Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 17, 2017 Share Posted January 17, 2017 okay sorry i cant help further as i haven't yet tried a stairs anim :/ I'm still not entirely sure mine are locomoting actually doh Quote Link to comment Share on other sites More sharing options...
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