story2rewrite Posted January 13, 2017 Share Posted January 13, 2017 Still kind of new to Houdini. I'm trying to build a city out of buildings that I modeled. I have several different building types. Is there an easy way to do this? I found a good script called fastscatter on orbolt site. It does a good job of scattering various buildings but I'm having difficulty getting them not to intersect. Any pointers in the right direction would be very helpful. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted January 13, 2017 Share Posted January 13, 2017 There are many ways to do it More details would be useful. If you just want to scatter them in a grid you can make a grid SOP, change it to points only and use a copy SOP to copy your buildings to the grid. For having multiple buildings, you can use stamping Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted January 13, 2017 Share Posted January 13, 2017 In the past I used a SOP solver to place buildings in a procedural way. It's the stuff at the beginning of this video. https://vimeo.com/123375499 Each frame in time would be used to check to see if another building fits. If there are no overlapping points it would confirm the placement. Doing it this way allows for complex arrangements rather than just a grid but it takes a lot longer to compute the placements. I'll try to find the scene file or create an example one. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted January 13, 2017 Share Posted January 13, 2017 I thought I had posted something similar and I finally found it. That's in 3D space rather than scattered on a surface but you get the idea. The process is the same. 1 Quote Link to comment Share on other sites More sharing options...
story2rewrite Posted January 14, 2017 Author Share Posted January 14, 2017 Wow. Thanks for the quick response. I'll give this a go tomorrow. Quote Link to comment Share on other sites More sharing options...
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